inb4
I'm sure you've all seen the provocative ads for Evony: save the queen! your kingdom awaits you! and all those other greetings to try and draw you in.
My dad decided to try it while at work one day. He played it for a week, and started to try and get me to play. At first I was reluctant, but then I decided it would be fun to play a strategy game with my Dad.
I've been playing since august, so i'm a pretty big player on my server. Here's a basic overveiw of the game for you.
Evony is a online real time strategy game, much like tribal wars, or like Warcraft III or Star craft but on a long term scale. So, as you get further into the game, buildings take longer to build, and it takes longer to research things.
Since other people are playing with you, you can be attacked by other players. If the other player breaks through your traps, abatis, archer towers, rolling logs, and trebuchets, they plunder as many resources (gold, food, lumber, stone, iron) as they can carry. If your gates are open, your troops (i will get into troop types later) will also fight the opposing troops. By killing the enemy troops, you get prestige (cannot be lost), honor (the more honor you have the lower your heal rate [what % of troops you can pay to heal] is, and the less the higher your heal rate is, and honor CAN be lost by overkilling the enemy), and experience for your hero.
Heros are the most important part of the game (imo). Heroes have 3 statistics, and 2 attributes. The statistics are polotics, attack, and intelligence, while the attributes are Level and Loyalty. You can have 9 (or 10 if you use a mike's script, which you either buy for real money or rarely get for winning battles) heroes in your feasting hall in each town. You can have one mayor (which is changable) for each town. The different stats do different things for the mayor. The higher the polotics, the faster you produce raw materials and the lower your building time is on buildings.. the higher the attack, the lower the troop build time is in your barracks. The higher the intelligence, the lower the research time is. A heroes attack affects how well your troops perform in battle, while a higher intelligence increases the likelihood of getting a medal (which are used to gain ranks [neccesarry for higher titles] and titles [civilian, knight, baronet, baron, viscount, earl, marquis, duke, furstin, prinzessin]).
There are 12 different troop types: worker, warrior, scout, pikemen, swordsmen, archer, cavalry, cataphract, transporets, ballistae, battering rams, and catapults. Each trooop has its own usefulness. For example, transporters may not do anything in battle, but they can carry many resources back to your town.
How many troops you can send out in one attack is limited by the level of your rally point: every level allows you to send out another 10k troops. so if i have a level 9 rally point, i can only send out 90k troops.
The standard attack is 99k archers, and a 'rainbow' of fodder: some pikeman, swordsman, and cavalry. Another attack that is often used is a scout bomb, which is simply 100k scouts. this will take out about 20k archers no matter what.
Training troops consumes resources, population (determined by the number and level of cottages), and time. If you have more than one barracks in a city, you can split the build time. So for example, if you want to build 10k archers and have 10 barracks, you can build that 10k in the time it would take to build 1k archers.
A finished town (workshop and forge leveled down after walls are finished, stable leveled down after releif station [decreases troop travel time from allied city to allied city]) contains about 9 level 9 cottages and 14 barracks. As you can see, a town like this will be much more effective than a town with 2 or 3 cottages.
Eventually, after you build enough troops, you will begin running negative on food. To feed your troops, you hit npc towns with ballistae and transporters. one level 5 barbarian, for example, contains 3 million food per hit. The only drawback is that one npc takes 8 hours to refill; if you hit before 8 hours, you will only get a fraction of the resources. To avoid only getting at most 9 mil food a day, people build level 5 npc cities by capturing level 5 flats, building a city on the flat, and then abandoning that city thus turning it into a level 5 barb city. Every day, flats go up 1 level, and after 10 they go back to one.
Flats are a type of valley. The types of valleys are lakes (highest food bonus), swamps (middle food bonus), grasslands (lowest food bonus), hills (iron bonus), deserts (stone bonus), and forests (lumber bonus). Each valley adds a certain percentage of additional resource production; for example, a level 10 lakes add another 32% to your food production. For every level of your town hall, you can have another valley. So by having a level 10 town hall with 10 level 10 lakes, you can have an addition 320% along with your mayor's bonus.
MORE TO COME

tired of writing
